Creativity is intelligence having fun.
Creativity is intelligence having fun.
The heart and soul of Cumulus VFX resides in the state-of-the-art Habitat development, minutes to the beaches of Byron Bay. This inspiring work/life community environment strikes the perfect creative melting pot for our motivated team of legends.
Established in 2010, Cumulus VFX started from the humble beginnings of our founder, William Gammon’s garage. Armed with a laptop and a vision to create remote visual effects as a service, Will quickly tapped into the independent film market, offering cost effective solutions to low budget films. After a few years of proving the workflow, Cumulus VFX began to spread its wings and take on larger packages of work and move into the wider area of postproduction and beyond.
Will started his career in visual effects in early 2001, working for Australia’s Rising Sun Pictures in Adelaide. With his background in photography, and under the guidance of some of Australia’s best talent, Will very quickly honed his skills in the craft of compositing.
In 2010 Will transitioned into animated feature work at Animal Logic. Working on the breathtaking 3D film The Legend of the Guardians, Will led some of the key sequences from look development to final. Soon after Will joined the exclusive compositing team at Fuel VFX to work on Marvel Studios, Thor and a swag of high end commercials before returning to Animal Logic for the stereoscopic conversion of Harry Potter and The Deathly Hallows Part 2.
Upon completion, Will returned to Fuel to work on Mission Impossible 4 – Ghost Protocol and led a team of artists on one of the most technically challenging shots. Shortly after, he joined the team on Happy Feet 2 at Dr D Studios, where he developed and composited some of the most visually spectacular sequences of the film.
Gabrielle hails from The Netherlands and started her career in Amsterdam.
She developed a love of images from an early age and honed these skills in fashion management and photography. After a start in ad-land, working for Y&R, she moved towards VFX & post production where she produced many Dutch films, TV series and commercials. Moving to Paris, she managed a boutique VFX & post production company and produced high end commercials and video clips.
Lifestyle and the passion for Animation/ VFX brought her to Australia, where she worked on the production team of animated features Legend of the Guardians and Happy Feet 2. She played a crucial role in producing Blinky Bill, the Movie, has been involved in the production of TV series, Bottersnikes & Gumbles and Kazoops and produced many high end TV commercials and innovative visual content in Australia over the last few years.
Gabrielle’s passion for imagery and creating content doesn’t have creative boundaries, time or place, she brings everything to the table to make it happen.
Art Director / Concept Artist
Luke is a South African born artist living in Australia working primarily with visual design, storytelling and emotional design, crafting original narrative in the Art’s, Film and Virtual Reality mediums.
The last 9 years have seen him create work for Australia’s award winning studios including AltVFX, FuelVFX, FIN Design, Umeric, Cutting Edge and Method Studios.
His work on Orrery Sequence in Ridley Scott’s film Prometheus gained internationally attention and has been published on sites such as FXguide and in magazines including Cinefex.
Luke’s commercial clients include the BBC, VISA, SBS Travel, MTV, GE, Nokia, NEC, Kirin, Coca Cola, Pepsi, Cadbury, Ford, Lexus, Nissan, Subaru, Honda, Hyundai, Mazda, Toyota.
Films include Prometheus, Australia, The Tree, Bedtime Stories, The Spirit, The Square and Tomorrow When the War Began.
Digital Matte Painter
Junior Generalist / Compositor
DMP / Design
Junior Animator / Generalist